An introduction to the usage of digital media as it applies within a studio art discipline. Various types of imaging software, the use of time-based media as well as cross platform construction will be covered. This class meets for six (6) hours a week.
Goals, Topics, and Objectives
To develop understanding of the role digital media has in contemporary art making. The student will be introduced to image based software, time based media development, and cross platform construction in the creation of a body of art work. Vocabulary and art criticism as it relates to digital media will be introduced throughout the class.
- Origins of digital based media as an art form
Develop an understanding of the background and origins of digital based media.
- Digital Media as a contemporary art form
Develop an understanding of digital media as used in contemporary art.
- Image based software as used in digital media based art
Utilize of both vector based and raster based imaging software in making art.
- Time based media
Develop a time based media piece as a work of digital media based art.
- Cross platform construction
Build a work of art using a variety of digital media platforms.
- The vocabulary of digital media based art
Develop a sense of the vocabulary that is commonly used within digital media based art.
- Art criticism as it relates to digital media based art
Analyze and critique one’s own digital media projects, as well as those of classmates, and to speak knowledgeably about the works of well known artists within the genre.
- Computer Literacy
Demonstrate Computer Literacy knowledge by successfully being able to: operate basic computer hardware, including common input, output, and storage devices. 1. Log in and out of the HFC network, utilize WebAdvisor, perform basic tasks such as finding, saving, copying and printing files, sending and receiving email with and without attachments. 2. Demonstrate knowledge of word processing, spreadsheet and presentation applications by creating, formatting, and configuring documents. 3. Demonstrate utilization of the WWW including use of a browser for internet access, use of search engines, and evaluation of credibility and quality of WWW sites. 4. Communicate professionally in an online environment as well as demonstrate proper ethical and legal behavior in online community as well as understand common threats to computer security and privacy such as plagiarism, viruses, phishing and identity theft.
Assessment and Requirements
Assessment of Academic Achievement will be identified and implemented by the class instructor. Methods will include, but not be limited to, grades on individual projects, vocabulary, class participation, and tests on material.
Outcomes
- Computer Technology