Offers an introductory study of 3-D graphics using industry standard software. Covers modeling, surfacing, dynamics, animation, and rendering.
Goals, Topics, and Objectives
- Introduction to interface and workflow
- Surfaces and textures
- Rendering for output
- Develop objects using 3D modeling techniques.
- Identify the tools and icons in animation software products.
- Assign materials and build appropriate surface textures for the subject being constructed.
- Apply appropriate light and camera functions for a scene.
- Use selection masks in 3-D projects.
- Employ object types in 3-D modeling including: surfaces, dynamics, joints, handles, and deformers.
- Render and save an animation.
- Define and model a final project incorporating all major course objectives.
Assessment and Requirements
- Tests as describe in the course syllabus
- Class Participation includes discussions and critiques
- Projects as describe in the course syllabus
Text to be determined by the department/instructor.
Credit for Prior College-Level Learning
Provide, in writing, a request to the department. Indicate the rationale for requesting credit and describing the type of college-level learning or course descriptions. Portfolio must contain 3-5 pieces of evidence that illustrates competency in all course learning objectives. Department faculty will evaluate submitted portfolios based on the evaluation rubric. Evaluation rubric and student checklist located in Division Office. Interview with appropriate departmental faculty to discuss the request and work samples.
Interview, given in department by department faculty. Faculty will interview applicants based on submitted portfolio and will assess against evaluation rubric. Evaluation rubric and student checklist located in Division Office.