Presents various digital rendering and animation techniques. Explores multiple software applications for rendering, animation, and graphic production including: 3-D Studio Max, Sketchup, and Photoshop. Utilizes software tools to design and assemble a basic portfolio.
Goals, Topics, and Objectives
- Creating and manipulating 3D objects
- Create architectural objects in a 3 dimensional environment.
- Applying material to objects
- Create, edit, and manipulate materials on architectural and environmental objects.
- Lighting an architectural scene
- Create realistic solar and artificial lighting for 3D models.
- Creating cameras
- Create and manipulate cameras inside a 3D modal.
- Develop realistic views of a 3D model.
- Basic animation
- Explain the differences between traditional animation and computer generated animation.
- Creating animation paths
- Create a 3D "walk through" for a building.*
- Moving objects within an animation
- Animate objects withing a 3D model.
- Exporting and viewing animations
- Create an animation that is viewable on multiple types of media.
- Using photoshop to improve basic renderings
- Create after effects to static images.
- Creating composite digital presentations
- Develop a multimedia presentation combining animations, still images, music, and effects.*
- Portfolio creation
- Create a basic professional portfolio.
Assessment and Requirements
All assessment of student achievement is left to the discretion of the individual instructor.
- Unit Tests
- Construction Projects
- Group Assignments
- Final Exam
Credit for Prior College-Level Learning
- Provide, in writing, a request to the department indicating the proposed rationale for requesting credit and describing the type of college-level learning upon which the request is based.
- Submit a portfolio of work and documentation to substantiate the request.
- Schedule an interview with the appropriate instructor(s) to discuss the request and portfolio.