Presents the principles of motion capture performance and motion capture production for use in virtual theatricality, motion pictures, gaming, television, Web media, and motion studies. In a lab setting, coursework examines the motion capture pipeline from setting up the lab and capturing data to applying the data to animated characters in MotionBuilder. Limited to body capture only.
- Category 5: Humanities and Fine Arts
- Humanities and Fine Arts
Credit for Prior College-Level Learning
Determined by department.